The first Sim will remain at work (but no longer add to the workday progress). While at work with their Sim the Player can still switch control to other Sims on their skewer. If you’re at work with a Sim and it’s time for someone else to go to work, then the Sim will go by themselves and return home at the end of their shift (just like Professions). If multiple Sims in your household are in Professions, only one Sim at a time can go to work with the player.
At the end of the day, you’ll see your Sim’s earned income and any new career info if you were promoted.
There you can either Leave Work Early or Stay Late a couple of hours. If the end of the workday is approaching too fast (or maybe not fast enough), click the timer button on the Event user interface. Better workday performance means Sims earn more Simoleons for that shift and contributes to their overall Work Performance essential for promotions! These are tracked using the Scored Career Event. While you are with the Sim at work you can direct them to perform tasks that contribute to their workday performance. If you choose to go with them you will both travel to the Work Venu (only accessible during work time) and you will be presented with work goals to complete. If you send them away alone they’ll return after the workday is complete (just like Careers). You can either send them off by themselves or you can travel with them. When it’s time to go to work you are prompted to make a choice. Professions are the type of employment where you, the Simmer, get to go to work with your Sim and control their actions throughout their workday. Active Careers – Careers are the type of employment where your Sims go to work without you, the Player, and simply return home after their workday.